WRONG TURN 10: 24 HOURS (2025)

Tick-tock, flesh-clock. The Appalachians swallow headlights whole, and when Anya Taylor-Joy’s convoy veers off the map, the forest answers. A single rule crackles over hidden speakers: “Survive until sunrise.” Twenty-four hours. One road. Zero mercy.

Taylor-Joy is all coiled wire and desperate cunning, her survivor’s eyes wide as trapdoors in a nightmare. Opposite her, Bill Skarsgård’s game-master slithers through the pines—face half-lit by torch-glow, smile stitched from moonshine and malice. This isn’t random slaughter; it’s orchestrated. Drones buzz like hornets, bear traps yawn like iron smiles, livestream feeds flicker on moss-draped monitors. Every hour a new circle of hell: sprint through razor-wire thickets, crawl under burning cabins, solve riddles carved in bark with your own blood.

Director Declan O’Brien reboots the backwoods with claustrophobic dread—camera hugging sweat-slick necks, sound design a heartbeat of snapping twigs and distant screams. Practical kills hit like hatchets; the tech-twist keeps you paranoid. No cannibals this time—just evolved monsters who turned survival into sport. Sunrise never felt so far.
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